gwycon.com
Silverlight, WPF and C# .NET development
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16
Feb

There are lots of things to consider when setting up a new website. So we’ve outlined just a few that we think are key and which you really need to keep in mind when setting up a new site. So whether you’re setting the site up on your own, or using a web designer, just make sure you’ve got these covered!

Objectives and Target Audience

Your objectives and audience will dictate the look and feel of your website. So think carefully about what kind of web presence you want. Take into account all your current needs and requirements, and factor in any future expansion you’ve got planned. Give careful consideration to the purpose of your site. What are you trying to achieve, what are your main aims and objectives? Maybe you’re selling a product, or service, or using your site to market an off-line business. Your objectives and your target audience are going to drive the look and feel of your site, so make sure you know what they are before you start building your site. That way you can make sure your website achieves them all!

Website Design

Give careful thought to the design and structure of your website. Do you need a content management system (CMS)? Even a small website can benefit from a good CMS allowing you to easily develop and expand your website – it can be difficult to update static sites, and a good CMS can save you money in the long term. continue

Category : Misc | SEO | Web Design | Blog
10
Jan

In many graphics applications it is often necessary to know the distance between two points or pixels, such as collision detection in games. Here, we are just interested in calculating the distance between pixels in 2D. However, it is not that much more complicated to extend this to 3D and we will be covering this at a later date. Anyway, back to our 2D example.

We can determine the distance from one known pixel co-ordinate to another using some simple trigonometry. In the figure below we would like to calculate the distance from point a to point b. These could be any two pixels on the screen with co-ordinates (x1,y1) and (x2,y2) respectively.

The distance from a to b is calculated using Pythagoras’ theorem, as long as the co-ordinates of the two points are known. First we need to know the vertical difference between the points (y2-y1) and the horizontal difference (x2-x1) as show below. continue

Category : Graphics | Mathematics | Blog