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	<title>gwycon.com &#187; 2D</title>
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	<description>Silverlight, WPF and C# .NET development</description>
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		<title>New WPF Interface for Microsoft Visual Studio 2010</title>
		<link>http://www.gwycon.com/new-wpf-interface-for-microsoft-visual-studio-2010/</link>
		<comments>http://www.gwycon.com/new-wpf-interface-for-microsoft-visual-studio-2010/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 12:05:41 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[WPF]]></category>
		<category><![CDATA[.NET]]></category>
		<category><![CDATA[.NET 1.0]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[3D]]></category>
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		<category><![CDATA[Community Technology Preview]]></category>
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		<category><![CDATA[download]]></category>
		<category><![CDATA[Expression Blend]]></category>
		<category><![CDATA[fluid layout]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[IDE]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pixel]]></category>
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		<category><![CDATA[technology]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[vector]]></category>
		<category><![CDATA[Visual Studio]]></category>
		<category><![CDATA[Visual Studio 2010]]></category>
		<category><![CDATA[Windows Forms]]></category>
		<category><![CDATA[Windows Presentation Foundation]]></category>
		<category><![CDATA[XAML]]></category>

		<guid isPermaLink="false">http://gwycon.com/?p=160</guid>
		<description><![CDATA[« Updated Post » See link at the bottom of the post for information on how to download Microsoft Visual Studio 2010, or just go straight to the Microsoft Visual Studio site here. The next major release of Microsoft&#8217;s Visual Studio development environment is apparently going to be developed with the front end GUI written [...]]]></description>
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		<title>Interactive Sine Wave</title>
		<link>http://www.gwycon.com/interactive-sine-wave/</link>
		<comments>http://www.gwycon.com/interactive-sine-wave/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 00:40:42 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Mathematics]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[ActionScript 2.0]]></category>
		<category><![CDATA[amplitude]]></category>
		<category><![CDATA[angular frequency]]></category>
		<category><![CDATA[graph]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[parameters]]></category>
		<category><![CDATA[phase]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[sine]]></category>
		<category><![CDATA[slider]]></category>

		<guid isPermaLink="false">http://gwycon.com/?p=339</guid>
		<description><![CDATA[Here is an implementation of a trigonometric function, plotted as a 2D graph. Interactive controls are available to alter the graph dynamically. The sine wave plotted incorporates parameters commonly used in physics. You can directly control the amplitude (A), phase (phi), and the angular frequency (k). Try it now! Click on the slider bars in [...]]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Calculating the Distance Between Two Pixels in 2D</title>
		<link>http://www.gwycon.com/calculating-the-distance-between-two-pixels/</link>
		<comments>http://www.gwycon.com/calculating-the-distance-between-two-pixels/#comments</comments>
		<pubDate>Sat, 10 Jan 2009 14:01:27 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Mathematics]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[co-ordinates]]></category>
		<category><![CDATA[collision]]></category>
		<category><![CDATA[distance]]></category>
		<category><![CDATA[pixels]]></category>
		<category><![CDATA[Pythagoras' theorem]]></category>
		<category><![CDATA[trigonometry]]></category>

		<guid isPermaLink="false">http://gwycon.com/?p=170</guid>
		<description><![CDATA[In many graphics applications it is often necessary to know the distance between two points or pixels, such as collision detection in games. Here, we are just interested in calculating the distance between pixels in 2D. However, it is not that much more complicated to extend this to 3D and we will be covering this [...]]]></description>
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